Initial commit
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#include "../JuceLibraryCode/JuceHeader.h"
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#include "IconMenu.hpp"
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#if ! (JUCE_PLUGINHOST_VST || JUCE_PLUGINHOST_VST3 || JUCE_PLUGINHOST_AU)
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#error "If you're building the audio plugin host, you probably want to enable VST and/or AU support"
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#endif
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class PluginHostApp : public JUCEApplication
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{
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public:
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PluginHostApp() {}
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void initialise (const String&) override
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{
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PropertiesFile::Options options;
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options.applicationName = getApplicationName();
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options.filenameSuffix = "settings";
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options.osxLibrarySubFolder = "Preferences";
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appProperties = new ApplicationProperties();
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appProperties->setStorageParameters (options);
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LookAndFeel::setDefaultLookAndFeel (&lookAndFeel);
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mainWindow = new IconMenu();
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Process::setDockIconVisible(false);
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File fileToOpen;
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for (int i = 0; i < getCommandLineParameterArray().size(); ++i)
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{
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fileToOpen = File::getCurrentWorkingDirectory().getChildFile (getCommandLineParameterArray()[i]);
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if (fileToOpen.existsAsFile())
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break;
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}
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}
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void shutdown() override
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{
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mainWindow = nullptr;
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appProperties = nullptr;
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LookAndFeel::setDefaultLookAndFeel (nullptr);
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}
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void systemRequestedQuit() override
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{
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JUCEApplicationBase::quit();
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}
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const String getApplicationName() override { return "Light Host"; }
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const String getApplicationVersion() override { return ProjectInfo::versionString; }
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bool moreThanOneInstanceAllowed() override { return false; }
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ApplicationCommandManager commandManager;
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ScopedPointer<ApplicationProperties> appProperties;
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LookAndFeel_V3 lookAndFeel;
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private:
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ScopedPointer<IconMenu> mainWindow;
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};
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static PluginHostApp& getApp() { return *dynamic_cast<PluginHostApp*>(JUCEApplication::getInstance()); }
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ApplicationCommandManager& getCommandManager() { return getApp().commandManager; }
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ApplicationProperties& getAppProperties() { return *getApp().appProperties; }
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START_JUCE_APPLICATION (PluginHostApp)
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